Rusting and desolate industrial complexes, lost ruins, deserts, swamps and woods are the new arenas surrounded by plasma field emitters allowing nothing, no even light, enter or escape. Placed around the arenas are huge monitors showing the fight in the best 3d quality available to humanity. Ultimately the fans want to see the mercenaries fighting, at least to see if they bet on the right champion.
The size and form of any arena depends on the number of fighting parties. There is one gate for each team, and these gates are the only entrance through the deadly plasma field. For the waiting mercenaries it is the only way in and it is also the only way out - dead or alive!
After the players have decided the way the arena is built and after the gates have been set, the roll of a die decides, which player begins in the first round. Usually Fearless is played with teams of 3 to 5 miniatures, which must enter the arena through the gate one after another. Each character possesses different special abilities to deploy against his foes. But as in real life many actions allow reactions, so you can react on the moves of your opponent, resulting in a constant flow of attack and retreat, hit and run, charge and take cover. |